In today’s post, We’ll explore the process of designing and developing malware for macOS, which is a Unix-based operating system. We’ll use a classic approach to understanding Apple’s internals. To follow along, you should have a basic understanding of exploitation, as well as knowledge of C and Python programming, and some familiarity with low-level assembly language. While the topics may be advanced, I’ll do my best to present them smoothly.
Imagine this: an OpenSSH backdoor is discovered, maintainers rush to push out a fixed release package, security researchers trade technical details on mailing lists to analyze the backdoor code. Speculation abounds on the attribution and motives of the attacker, and the tech media pounces on the story. A near miss of epic proportions, a blow to the fabric of trust underlying open source development, a stark reminder of the risks of supply-chain attacks. Equal measures brilliant and devious.
Stroz Friedberg identified a stealthy malware, dubbed “sedexp,” utilizing Linux udev rules to achieve persistence and evade detection. This advanced threat, active since 2022, hides in plain sight while providing attackers with reverse shell capabilities and advanced concealment tactics.